Wednesday, September 12, 2007

Horizon report

Web 2.0 related technologies

These are already here, and being used to some extent in institutions. The main issue will be to do with how to consider authoring and IP in a collective work. In terms of academia, this availability before publication can mean that publishers will not be interested in formal publication of available/non exclusive content.

I'd agree that the old academic focus on strict disciplines can be out of step with the modern world. Interconnection and intertextuality is common in the Humanities, particularly after Postmodernism. Assessment doesn't seem less easy with new technologies, just different. Maybe this is an area where an educational technologist can help the teacher employ the inherent abilities of technologies, or perhaps it needs no more than to rethink how assessment takes place. There may have to be negotiation to ensure that these forms of assessment are seen as acceptable and equivalent, and not to forego entirely old forms of assessment. These old forms also teach valuable skills.

Features that are important:
  • sharing which creates a resources for future communities
  • collaboration and community building
  • shared wisdom
  • inspiration/self evaluation for students through comparing work
  • customisable interfaces using pageflakes/igoogle etc - death of the VLE?
  • use of different media to communicate
  • can tailor to suit learning styles
  • move away from chalk and talk as sole method of teaching
  • to build communities before the students arrive
Virtual worlds and MMPG

New art forms offers interesting new ways to create
Cost of developing MMPG
Games I've encountered - Archaeological excavation and Roman life and customs
Communities need to be maintained and kept interested.
Good multimedia design is needed to create an engaging environment. Both in terms of educational design and graphic design.

Technologies and age groups???


In our informal research:
  • Older - Second Life. We found SL was seen as sad with French students. However, the tutors were fascinated. I wonder whether that tutors have more developed social skills?
  • Younger - MySpace/Facebook, social websites. Younger people seem more focussed on sharing and comparing content, ideas, interests. Finding those that are like minded.
  • All - Instant messaging, VoiceOverIP
Continuing issues
  • Funding for developing MMPG and any other new technology
  • Increasing teacher awarenesss and helping adoption
  • Teacher support for new technology adoption
  • Sustainability - people, services, maintenance
  • Access to equipment in universities (Often poor quality)
  • Access to services/websites in universities (e.g. Second Life)

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